Viper's Grudge
Trap Continuous

Viper's Grudge

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Non-Reptile monsters you control cannot attack, also you cannot activate their effects. You can only use each of the following effects of "Viper's Grudge" once per turn. If a face-up Reptile monster(s) you control is destroyed by battle or sent to the GY: You can Special Summon 1 Level 4 or lower Reptile monster from your Deck. If this card is destroyed in the Spell & Trap Zone: You can return all your banished Reptile monsters to your GY.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
42± 8/ 100
Power Score
Intrinsic 42
Deck 43

Viper's Grudge — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 43 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Viper's Grudge converts Reptile board presence into value: when a face-up Reptile is destroyed by battle or sent to the GY, it Special Summons a Level 4 or lower Reptile from the Deck, and when it is destroyed in the Spell & Trap Zone it returns banished Reptiles to the GY. Both effects are once per turn each, so the card is a repeatable but capped engine, not a board-breaker. Its high presence in 32 decks (mostly Ogdoadic/Abhyss) confirms accessibility and partner fit but is not counted as power, and the self-lock on non-Reptile monsters is the main cost that holds the score down. No combo boards were recorded, so the conversion score rests on card text alone.

Axis scores

Axis Score Evidence
Accessibility 50 Set as a Continuous Trap and used in 32 of 32 sampled decks, but no searcher or combo routes to it were recorded, so access is assumed from deck presence (observed).
Combo & Conversion 40 The Deck Special Summon on a Reptile's destruction is a one-for-one body gain with no recorded boards to confirm it reaches a full board (inferred from text).
Resource Economy 55 Each trigger yields a Reptile from the Deck or a returned banished Reptile, giving roughly even to slightly positive advantage with no cost beyond the trap slot (inferred from text).
Effect & Interaction 10 The effect only restricts the controller's own non-Reptile monsters and offers no opponent-facing negation or removal (verified from card text).
Material Utility 0 A Trap card is never a material body, so the axis is scored at its floor (verified from card type).
Resilience & Flexibility 45 The S/T-zone destruction trigger gives some value after removal, but each effect is once per turn and the trap can be destroyed or negated before it resolves (inferred from text).
Deck-Building Efficiency 30 The lock on non-Reptile monsters forces a Reptile-leaning build, which is a real restriction even though it is run as a 1-of in most decks (verified from text, observed from deck copies).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 42, Deck ≈ 43, Meta = provisional. Modifiers: Self-locking restriction (-4). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable Deck-to-field Special Summon of a Level 4 or lower Reptile, once per turn per effect
  • Recovers banished Reptiles to the GY when the card itself is destroyed
  • Runs in 32 sampled decks across 9 archetypes, showing it is a live pick rather than a forgotten niche card

Weaknesses

  • Locks the controller's own non-Reptile monsters from attacking and from effect activation
  • Engine is gated on a face-up Reptile being destroyed or sent to the GY, so it does nothing without that trigger
  • Provides no opponent interaction and no material value as a Trap card

Counters / choke points

  • General inference: negating or destroying a Trap card in the Spell & Trap Zone before its effects resolve (not drawn from recorded evidence)
  • General inference: removing or avoiding the Reptile triggers so the Deck summon never happens

Best use

Reptile-support Extender trap that converts destroyed Reptiles into Deck summons. Decks: Ogdoadic/Abhyss, Alien, Reptilianne, Ragnaraika, Reptile. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Trap: non-Reptile monsters you control cannot attack and you cannot activate their effects; Once-per-turn Deck Special Summon of a Level 4 or lower Reptile when a face-up Reptile is destroyed by battle or sent to the GY; Once-per-turn return of banished Reptiles to the GY when the card is destroyed in the Spell & Trap Zone; Present in 32 of 32 sampled decks, 27 of them at 1 copy
  • Observed: Partner co-occurrence with Ogdoadic cards at 75–97% of decks, a deck-theme signal rather than proof of power
  • Inferred: Extender role: the Deck summon adds a body on each Reptile destruction; Self-lock severity: a meaningful restriction given the Ogdoadic/Alien/Reptilianne homes it runs in
  • Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the 32-deck sample only no recorded evidence of how often the Reptile trigger actually occurs in play











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